Hi I’m Sebastian

I’m a passionate game / level designer with a focus on creating engaging, immersive experiences that resonate with players. I specialize in level design and game design, and collaborating with multidicliplary teams. I have experience with both Unity and Unreal. As well as experience with C# and Unreal Blueprints.

I’ve have worked on diverse projects, including Laya’s Horizon, a mobile game released on Netflix’s gaming platform, where I designed environment layouts, developed missions, and prototyped features. My work spans across multiple disciplines—from designing educational experiences with the Canadian Public Health Agency to building tools for machine learning projects with the Canadian Special Operations Forces.

Feel free to explore my portfolio to see some of the projects I’ve worked on, and let’s connect if you’d like to collaborate or discuss new opportunities!