C.A.R.D

Team: Students With Partners | Engine: Unity | Released: May 2021

C.A.R.D is a web game developed with the Canadian Public Health Agency and UofT researchers. It was designed to help reduce needle anxiety for children. My role on the project was game designer and developer.

Overview

In my final year of college, I worked part time to develop the C.A.R.D web game. C.A.RD was a pre existing body of research and system for reducing needle anxiety in children. Along with the other initial designer, my job was to adapt the principles of C.A.R.D into web game that could be played by kids before and during being given a needle. The game ended up taking the shape of a short story told to you by characters representing the different principles of C.A.R.D, then expanding into a more freeform environment where kids could choose to hear more about C.A.R.D from the characters or play various minigames in an arcade. The team was expanded mid way through development to assist with art, writing, and scripting. During the entire project I was receiving input and feedback from the CPHA and UofT researchers to ensure that the project aligned with the C.A.R.D research. I also helped conduct playtests with children, composing playtest questionnaires and reviewing footage from the tests.